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Price +3 bonus; Aura strong enfeebling/necromancy; CL 12th; Weight


This special ability can be placed only on a melee weapon.

An exhausting weapon can bring great weariness to opponents in battle. On a critical hit, the wielder can forgo the additional damage dice to instead sap the struck creature’s strength and stamina, causing it to become exhausted. Opponents that are already exhausted don’t suffer any additional effects, and creatures immune to the effects of exhaustion or to critical hits are not affected.

CONstruction requirements

Feats Craft Magic Arms and Armor; Spells ray of exhaustion; Cost +3 bonus