Plunging deep into the magic reserves of their foes, seeds can draw even more magic from them.
Prerequisites: Cha 16, SeeD Operative 4.
You may draw from the same creature twice in a 24-hour span. If several creatures have this feat, only one may draw a second time from the same creature.
Special: This feat can be selected more than once, each time it is selected you may draw one additional time per day from the same creature.
Normal: Without this feat creatures can only have their magic drawn once per day.