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Construct Lock (Shindroid)

Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes.

Prerequisite(s): Base attack bonus +2, shindroid.


You gain a +2 bonus on damage rolls against creatures with the construct type. If you roll a critical threat against a construct, you can forego the confirmation roll to make another attack roll using the same modifier. If this second attack also hits and deals at least 1 point of damage, the construct must succeed on a Fortitude save (DC 10 + 1/2 your character level + your Int modifier) or be rendered immobile and helpless for 1 round (as if it had been paralyzed).

Special: If you spend a hero point to improve an attack roll against a construct and hit with the attack, the attack roll is automatically considered to be a critical threat regardless of the number rolled on the die.