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Price +1 bonus; Aura faint dark/enfeebling; CL 5th; Weight —


This ability can only be placed on a melee weapon.

An ominous weapon trails a shadowy haze behind every stroke, and moans a menacing dirge in battle. An ominous weapon adds its enhancement bonus on Intimidate checks made by the wielder.
In addition, when an ominous weapon confirms a critical hit, the target is shaken for 1 minute (DC 13 Will negates); if the weapon’s critical multiplier is greater than x2, this condition lasts 1 additional minute per multiple over x2. A creature that gains the shaken condition from an ominous weapon cannot gain that condition again from the same weapon for 24 hours.


Feats Craft Magic Arms and Armor; Spells dread or fearCost +1 bonus