
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Tarantula (CR 1)
XP 400
N Medium Divine / Unholy Vermin [(holy/shadow)]
Init: +3; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], Tremorsense 60 ft.; Perception +4
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 dex, +1 natural)
hp 16 [27] (3d8+3)
Fort +4, Ref +4, Will +1
[Resist holy 5/shadow 5]
[Weakness shadow/holy]
Immune mind-affecting effects
OFFENSE
Speed 30 ft. [40 ft], Climb 30 ft. [40 ft]
Melee Bite +2 (1d6 [+1d4 holy/shadow] plus poison)
Special Attack Critical Attack, Web (+5 ranged, DC 12, hp 3)
STATISTICS
Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)
Skills Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in web); Racial Modifiers +4 Perception (+8 in webs), +4 Stealth (+8 in web), +16 Climb
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the tarantula can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6 x 1.5 for total damage.
Poison (Ex)
Bite – injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.