School enfeebling/light; Level white mage 6
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous; 1d6 rounds
Saving Throw Reflex half — see description; Spell Resistance yes
The target of this spell is shined upon by a deluge of light, burning for 1d6 points of holy damage per caster level (maximum 15d6) and inflicting the Illuminated status effect for 1d6 rounds. A successful Reflex save reduces the damage by half and negates the status effect.
Illuminated: An illuminated creature shines brightly, allowing others to see them clearly. The creature sheds normal light in a 5-foot radius from themselves, and increase the light level for an additional 5 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light), illuminated creatures take a -20 penalty on all Stealth checks. Due to the shining beacon of light, creatures attacking an illuminated target receive a circumstance bonus to attack rolls equal to 1/2 the spell level of the spell that inflicted the illuminated status (Light III grants +1 attack) minimum 1. Dark spells and effects remove this status effect.