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Crypt Spell

You can infuse your magic with the power of the crypts, sending foes to face ineluctable judgment.


You can enhance any spell that inflicts hit point damage to become a crypt spell. A creature that dies within 1 round of being damaged by a crypt spell is considered to have been killed by a death effect for the purpose of being returned to life. An undead creature damaged by a crypt spell gains the sickened condition for a number of rounds equal to the spell’s original spell level; this duration is halved if the undead creature succeeds at its saving throw against the spell. If the spell does not allow a save, the target can attempt a Will save to negate the sickened effect. A crypt spell gains the death descriptor.

MP Increase: +1 (a crypt spell costs 1 additional MP more than the actual MP cost of the spell.)