School dark/non-elemental; Level necromancer 6
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration 3d6 rounds
Saving Throw Fortitude partial; Spell Resistance yes
Your enemies’ flesh violently ruptures and begins spurting blood, dealing 8d6 points of non-elemental damage. Creatures who fail the saving throw take 3d4 bleed damage per round for the duration of the spell or until they receive magical healing. Success negates the bleed damage.