Price +1 bonus; Aura faint illusion and dark/enfeebling; CL 5th; Weight —
This ability can only be placed on a weapon that deals nonlethal damage.
A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes fatigued for 5 rounds.
Feats Craft Magic Arms and Armor; Spells false pain, touch of fatigue; Cost +1 bonus