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Price +1 bonus; Aura faint illusion and dark/enfeebling; CL 5th; Weight —


This ability can only be placed on a weapon that deals nonlethal damage.

A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes fatigued for 5 rounds.


Feats Craft Magic Arms and Armor; Spells false paintouch of fatigueCost +1 bonus