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Chaos Hammer

School enfeebling/light; Level white mage 4

CASTING

Casting Time 1 standard action

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1d6 round); see text
Saving Throw Will partial — see description; Spell Resistance yes

DESCRIPTION

You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.

The spell deals 1d8 points of holy damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of holy damage per caster level, maximum 10d6, to lawful outsiders) and inflicts the slow status effect for 1d6 rounds. A successful Will save reduces the damage by half and negates the slow effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.