
Shark (CR 2)
XP 600
N Large Animal (Aquatic)
Init +5; Senses blindsense 30 ft., keen scent; Perception +8
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 dex, +4 natural, -1 size)
hp 16 [27] (3d8+3)
Fort +6, Ref +4, Will +2
Resist Water 10
Weakness Lightning
OFFENSE
Speed swim 60 ft.
Melee Bite +4 (1d8+4/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks Crunch, Reteethe, Swallow Whole (1d8+4 damage, AC 12, 2 Hp)
STATISTICS
Str 17, Dex 12, Con 13, Int 2, Wis 12, Cha 2
Base Atk +2; CMB +6 (+10 grapple); CMD 17
Feats Great Fortitude, Improved Initiative
Skills Perception +8, Swim +11
SPECIAL ABILITIES
Crunch (Ex)
Once every 1d4 rounds as a swift action, the shark can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d8+4 plus 1d4 bleed per round for 2 rounds.
Reteethe (Ex)
Whenever a shark confirms a critical hit, gain +2 temporary strength bonus (max +4) for 4 rounds. This can be refreshed.