School enhancing/light; Level holy knight 2
Casting Time 1 standard action
Area 20-ft.-radius emanation
Duration Instantaneous; 1 round/level — see description
Saving Throw Will half, Spell Resistance yes
This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a holy circle area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a holy circle area. Any creature whose not an ally takes 1d6 holy damage per round in the holy circle’s radius. If the holy circle area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, 2d6 holy damage per round, -2 penalties for undead in the area). Holy circle counters and dispels desecrate.