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School enhancing; Level astrologian 9, white mage 9


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Target one creature/2 levels (maximum of 5)
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


This spell functions like Reflect, except it affects one creature per two levels (maximum of 5), within 30 feet of each other.

Spells and spell-like effects targeted on you are turned back upon the original caster. The spell turns only spells that have you as a target. Effect and area spells are not affected. Reflect also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

When you are targeted by a spell of higher level than the amount of reflect you have left, that spell is partially turned. Subtract the amount of reflect left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For non-damaging spells, each of you has a proportional chance to be the one who is affected. If you and a spellcasting attacker are both warded by reflect effects in operation, a resonating field is created. Roll randomly to determine the result.

Table: Reflect Resonance

01-70Spell drains away without effect.
71-80Spell affects both of you equally at full effect.
81-97Both turning effects are rendered nonfunctional for 1d4 minutes.
98-100Both of you go through a rift into another plane.