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Price +1 bonus; Aura faint enfeebling/necromancy; CL 5th; Weight —


This ability can only be placed on a melee weapon that normally deals nonlethal damage, such as whips and saps.

All damage a deadly weapon deals is normal (lethal) damage. A whip (or similar weapon that is not normally able to damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until the wielder commands it to resume.


Feats Craft Magic Arms and Armor; Spells undead touchCost +1 bonus