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School enfeebling/necromancy [poison]; Level dark knight 4, necromancer 4


Casting Time 1 standard action


Range touch
Target living creature touched
Duration instantaneous; see text
Saving Throw Fortitude negates — see description; Spell Resistance yes


Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.