
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Vulture (CR 1)
XP 400
N Small Divine / Unholy Animal (Avian, [holy/shadow])
Init +1; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +10
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 dex, +1 natural, +1 size)
hp 14 [21] (2d8+5)
Fort +7, Ref +4, Will +2; +4 vs. disease
[Resist holy 5/shadow 5]
Weakness Wind [shadow/holy]
OFFENSE
Speed 10 ft. [20 ft], fly 50 ft. [60 ft] (average)
Melee Bite +3 (1d6+1 [+1 holy/shadow])
Special Attacks Blinder, Crunch
STATISTICS
Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +1; CMD 12
Feats Great Fortitude, Toughness*
*Bonus Feat
Skills Fly +7, Perception +10; Racial Modifiers Perception +8;
SPECIAL ABILITIES
Blinder (Ex)
Once every 1d4 turns, a vulture can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 13) or be blind for 1d2 rounds.
Crunch (Ex)
Once every 1d4 rounds as a swift action, the vulture can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 bleed per round for 2 rounds.