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Slow Skin

School chronomancy; Level time mage 7


Casting Time 1 standard action


Range personal
Target you
Duration 1 round / level (D)


This spell delays the onset of damage. While this spell operates, any damage the caster takes is delayed for a limited number of rounds. The casting level of the spell determines the onset delay.

Caster Level Onset Delay
13 – 16 2 rounds
17 – 20 3 rounds
20 + 4 rounds

The player should record all damage the character takes in a round as normal but he does not actually remove the hit points until the onset delay has elapsed. Even if the spell is suppressed or dispelled, the damage retains its delay in much the same manner as a fly spell wears off gradually. This spell only affects hit point damage. This spell normally offers no protection against special effects or ability drain, unless the effect would be negated by damage reduction; if so this spell delays the effect until the duration has elapsed. Damage is calculated at the time of the attack or effect. Nothing the character does after that time can change the amount of damage he will take when the onset-delay elapses.