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You conjure a magical gun that shoots raw energy.

Prerequisite(s): Ability to cast 1st-level spells.


While you have a non-elemental spell of 1st level or higher in your known spells and have at least 1 MP in your MP pool, you can form a magic gun in a free hand as a move action. You can use this gun to attack as an attack action, dealing 1d3 points of non-elemental damage per level of the highest-level non-elemental spell you can cast. The attack is a ranged touch attack, and the max range is 120 ft. A magic gun is a light weapon. The magic gun dissipates when it leaves your hand.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting non-elemental spells.