You can manipulate the elemental nature of your spells.
Choose one element type: earth, fire, ice, lightning, water, or wind. You may replace a spell’s normal damage with that element type or split the spell’s damage, so that half is of that element type and half is of its normal type. Using this metamagic changes the elemental descriptor to the replaced element type.
MP Increase: +1 (an elemental spell costs 1 additional MP more than the actual MP cost of the spell.)
Special: You can gain this feat multiple times. Each time you must choose a different energy type.