
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Bennu (CR 3)
XP 800
N Medium Divine / Unholy Magical Beast (Avian, Fire, [holy/shadow])
Init +6; Senses [Darkvision +60 ft./darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +13
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 dex, +5 natural)
hp 25 [39] (3d10+9)
Fort +8, Ref +5, Will +4; +4 vs. disease
Resist Fire 5, [holy 5/shadow 5]
Strong Ice
Weakness Water [shadow/holy]
OFFENSE
Speed 10 ft. [20 ft], fly 50 ft. [60 ft] (average)
Melee Bite +5 (1d8+2 [+1d4 holy/shadow] plus burn), 2 Claws +5 (1d3+2 [+1d4 holy/shadow] plus burn)
Special Attacks Blinder, Burn (1d4 fire damage, DC 14), Fireflash
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 16, Cha 7
Base Atk +3; CMB +5; CMD 17
Feats Great Fortitude, Improved Initiative
Skills Fly +7, Perception +13; Racial Modifiers Perception +8;
SPECIAL ABILITIES
Blinder (Ex)
Once every 1d2 turns, a bennu can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 14) or be blind for 1d4 rounds.
Burn (Ex)
A bennu deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.
Fireflash (Su)
Once every 1d4+1 rounds, a bennu can burst a single enemy into flames within 30 feet for 4d6 points of fire damage and is inflicted with the Blind status effect for 1d4 rounds unless they make a Fortitude save (DC 15). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).