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You can select one Enforcing Gaze at 3rd Crystal rank, and another one at each subsequent Crystal rank.  Note that some abilities become available after reaching a certain Crystal Rank.

 

Name

Effects

Available from

Enforcing Gaze – Attack

All your allies’ attacks have their attack rolls increased by 1 plus one per two Crystal ranks. All attack rolls made by your Enemies who failed their saving throw suffer the same penalty.

Crystal Rank 3

Enforcing Gaze – Attacks of Opportunity

You grant your allies who can make more than one attack of opportunity per round one additional attack of opportunity per round. All attacks of opportunity your allies make gain a bonus to attack and damage rolls equal to +1 per Crystal rank. Your enemies who can make more than one attack of opportunity per turn and fail their saving throw lose all their additional attacks of opportunity until the end of combat. All attacks of opportunity your enemies make suffer a penalty to attack and damage rolls equal to -1 per Crystal rank.

 

 Crystal Rank 3

Enforcing Gaze – Caster Level

All spells your allies cast have their caster level increased by 1 plus one per three Crystal ranks. All spells and spell-like abilities cast by your enemies who failed their saving throw have their caster level reduced by the same amount. Crystal Rank 3

Enforcing Gaze – Combat Maneuvers

You grant your allies a bonus to combat maneuver checks equal to (1+ half your Crystal rank). Your enemies who failed their saving throw suffer a penalty to their combat maneuver checks equal to the same number. Crystal Rank 3

Enforcing Gaze – Damage

All your allies gain a bonus to their damage rolls equal to (1 plus one per two Crystal ranks). All damage rolls made by your enemies who failed their saving throw suffer the same penalty. Crystal Rank 3

Enforcing Gaze – Damage Reduction

You grant your allies DR N/Chaotic where N is equal to double your Crystal rank. Your enemies who failed their saving throw have their DR reduced by an amount equal to your Crystal rank. Crystal Rank 3

Enforcing Gaze – Energy Shield

You grant your allies energy resistance to the most common types of energy (earth, fire, ice, lightning, water, and wind) equal to 5 per your Crystal rank. Your enemies who failed their saving throw have their energy resistance reduced by an amount equal to your Crystal rank. Crystal Rank 3

Enforcing Gaze –
Save DC

The DC of saving throws against all spells your allies cast is increased by 1 plus 1 per 3 Crystal ranks. The DC of saving throws against all spells and spell-like abilities cast by your enemies who failed their saving throw is reduced by the same amount. Crystal Rank 3

Enforcing Gaze –
Area Effects

You grant your allies immunity to non-instant area effects from you and your allies’ spells and abilities. Your allies who enter a non-instant area effect from an enemy spell or ability automatically try to dispel it by making a dispel check equal to (1d20 + twice your Crystal rank). Crystal Rank 5

Enforcing Gaze – Concentration

You grant your allies a bonus on Concentration checks equal to your Crystal rank. Your enemies who failed their saving throw have to make a Concentration check every time they cast a spell to successfully cast it. Crystal Rank 5

Enforcing Gaze –
Hit Points

You grant your allies temporary hit points equal to twice your Crystal rank. Your enemies who failed their saving throw suffer 1d6 damage per 3 Crystal ranks each time they hit any target with one of their attacks. Crystal Rank 5

Enforcing Gaze – Normalize Size

All your allies become of Medium size, lose all size penalties, but lose all size bonuses except reach. Your enemies who failed their saving throw become of Medium size, lose all size bonuses, but keep all size penalties. Crystal Rank 5

Enforcing Gaze – Power of Law

Whenever an ally makes an attack roll, skill check, or a saving throw, and gets a result equal to or less than (1 + half your Crystal rank), this result instead becomes (2 + half your Crystal rank). Whenever an enemy who had failed their saving throw makes an attack roll, skill check, or a saving throw, and gets a result higher than (21 – half your Crystal rank), this result instead becomes (20 – half your Crystal rank).

This ability has a lower saving throw DC than your other gazes, equal to (15 + your Crystal rank).

Crystal Rank 5

Enforcing Gaze – Primordial Magic

You gain the ability to control magic around you in three ways:

Enforcing Gaze – Primordial Magic Damage: All the spells your allies cast deal bonus damage equal to your Crystal rank to all targets. All the spells cast by enemies who failed their saving throw suffer the same penalty.

Enforcing Gaze – Primordial Magic Support: You grant your allies the ability to cast a second spell per round as a move action as long as both spells only affect you or your allies. Any time an enemy casts a spell that affects another enemy its casting time increases to a full round action.

Enforcing Gaze – Primordial Magic Heal: All the healing spells your allies cast restore 2 more points of damage per your Crystal rank to all its targets. All spells casts by enemies who failed their saving throw suffer the same penalty.

Only one Primordial Magic gaze can be active at a time.

Crystal Rank 5

Enforcing Gaze – Relativity of Space

All attacks against you and your allies get a miss chance equal to 5% per your Crystal rank. Whenever an attack you or your allies make would get a miss chance, it is reduced by 5% per your Crystal rank. Crystal Rank 5

Enforcing Gaze – Summoner’s Gaze

You grant your allied summoned creatures a bonus to Strength, Dexterity and Constitution ability scores equal to half your Crystal rank. Enemy summoned creatures who fail their saving throws are instantly banished. Crystal Rank 5

Enforcing Gaze – Temporal Jump

Once per round, after your ally misses an attack, they reroll it and keep the better result. Once per round, after an enemy who had failed the saving throw makes an attack and hits, they must reroll this attack and keep the worse result. Crystal Rank 8