School elemental (earth/ice); Level time mage 4
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 1d4 10-ft.-radius spheres
Saving Throw Reflex half; Spell Resistance yes
You summon 1d4 frozen comets from the heavens to rain upon your enemies. You direct each of the spheres within 30 feet of each other. Those within the area of effect take 4d6 + your casting modifier (Intelligence) points of damage (half in ice damage, the other half in earth damage), a Reflex save for half damage. Creatures hit with multiple comets must make multiple Reflex saves. You must be in an outside environment to cast this spell.