School elemental (all)/enfeebling; Level black mage 4, red mage 4
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 10-ft.-radius burst
Duration instantaneous/1d8 rounds
Saving Throw Will partial; Spell Resistance yes
An imperilra spell is the area of effect version of the imperil spell. They take 7 points of damage from 1d6 elements chosen randomly by rolling 1d6 (1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water), and are afflicted with the Imperil status, corresponding to the elements determined. A successful Will save negates the Imperil status.