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School elemental (all)/enfeebling; Level black mage 4, red mage 4


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Area 10-ft.-radius burst
Duration instantaneous/1d8 rounds
Saving Throw Will partial; Spell Resistance yes


An imperilra spell is the area of effect version of the imperil spell. They take 7 points of damage from 1d6 elements chosen randomly by rolling 1d6 (1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water), and are afflicted with the Imperil status, corresponding to the elements determined. A successful Will save negates the Imperil status.