School summoning; Level druid 1, geomancer 1
CASTING
Casting Time 1 round
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
DESCRIPTION
Table: Summon Nature's Ally I
| Creature | Subtype(s) |
|---|---|
| Bat | (Avian) |
| Centipede | — |
| Dire Rat | — |
| Gaelicat | — |
| Sharkling | (Aquatic) |
| Snake | (Reptilian) |
| Sprite (1 mp, DR 2/cold iron) | — |
| Toad | — |
| Leaf Bunny | — |
| Nakk Pup | — |
This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant) with a CR rating of 1/3 or lower from the Table: Summon Nature’s Ally I, if they are changed, it will be noted in brackets with their name.
The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Creatures summoned with this spell, or any higher variants, cannot have the Archfiend, Mini-Boss, Boss, Super Boss, or Primal subtypes.
A summoned monster cannot summon or otherwise conjure, create, animate, or make another creature appear, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components, nor can they use any beneficial items that they come with on any creature but themselves, they also cannot restore the MP of any creature except themselves.
All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment.
Summon Limitations: Since summoned creatures can bog down combat encounters, as well as overwhelm due to numbers, GMs may feel the need to limit the amount of summon spells active at once. Ask your GM which of the following rules they follow, Single Limit is the default:
- Single Limit: You can only have 1 summon spell active at any one time. Another casting of a summon spell will replace the previous creature/s
- Ability Modifier Limit: You can only have summoned a number of creatures equal to your casting modifier. Any creature/s over the limit can replace previous creatures or won’t be summoned.
- No Limits: You can summon as many creatures as you wish.
Summon Nature’s Ally II
School summoning; Level druid 2, geomancer 2
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 1 or lower or 1d3 1st-level creatures of the same kind.
Summon Nature’s Ally III
School summoning; Level druid 3, geomancer 3
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 2 or lower, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.
Summon Nature’s Ally IV
School summoning; Level druid 4, geomancer 4
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 4 or lower, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Summon Nature’s Ally V
School summoning; Level druid 5, geomancer 5
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 6 or lower, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Summon Nature’s Ally VI
School summoning; Level druid 6, geomancer 6
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 8 or lower, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Summon Nature’s Ally VII
School summoning; Level druid 7, geomancer 7
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 10 or lower, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Summon Nature’s Ally VIII
School summoning; Level druid 8, geomancer 8
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 12 or lower, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
Summon Nature’s Ally IX
School summoning; Level druid 9, geomancer 9
DESCRIPTION
This spell functions like Summon Nature’s Ally I, except that you can summon a creature of the animal, fey, magical beast, outsider with the elemental subtype, or a giant type with a CR rating of 14 or lower, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.