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School summoningLevel druid 1, geomancer 1

CASTING

Casting Time 1 round

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Table: Summon Nature's Ally I

CreatureSubtype(s)
Bat(Avian)
Centipede
Dire Rat
Gaelicat
Sharkling(Aquatic)
Snake(Reptilian)
Sprite (1 mp, DR 2/cold iron)
Toad
Leaf Bunny
Nakk Pup

This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant) with a CR rating of 1/3 or lower from the Table: Summon Nature’s Ally I, if they are changed, it will be noted in brackets with their name.

The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Creatures summoned with this spell, or any higher variants, cannot have the Archfiend, Mini-Boss, Boss, Super Boss, or Primal subtypes.

A summoned monster cannot summon or otherwise conjure, create, animate, or make another creature appear, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components, nor can they use any beneficial items that they come with on any creature but themselves, they also cannot restore the MP of any creature except themselves.

All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment.

Summon Limitations: Since summoned creatures can bog down combat encounters, as well as overwhelm due to numbers, GMs may feel the need to limit the amount of summon spells active at once. Ask your GM which of the following rules they follow, Single Limit is the default:

  • Single Limit: You can only have 1 summon spell active at any one time. Another casting of a summon spell will replace the previous creature/s
  • Ability Modifier Limit: You can only have summoned a number of creatures equal to your casting modifier. Any creature/s over the limit can replace previous creatures or won’t be summoned.
  • No Limits: You can summon as many creatures as you wish.

School summoningLevel druid 2, geomancer 2

DESCRIPTION

Table: Summon Nature's Ally II

CreatureSubtype(s)
Bee
Elemental (Minor)(Elemental, Extraplanar)
Tarantula
Vulture(Avian)
Wild Rat
Wolf

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 2nd-level list, or 1d3 1st-level creatures of the same kind from the 1st-level list.

 

 

School summoningLevel druid 3, geomancer 3

DESCRIPTION

Table: Summon Nature's Ally III

CreatureSubtype(s)
Albino Snake(Reptilian)
Corrosive Spider
Giant Crab(Aquatic)
Gigantoad
Lenergia(Avian)
Poison Bat(Avian)
Shark(Aquatic)
Warg Wolf
Wasp

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 3rd-level list with a CR rating of 2 or lower, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

 

 

School summoningLevel druid 4, geomancer 4

DESCRIPTION

Table: Summon Nature's Ally IV

CreatureSubtype(s)
Black Shark(Aquatic)
Black Widow
Blood Bat(Avian)
Cait Sith (3 MP)
Elemental (Medium)(Elemental, Extraplanar)
Fire Lizard (1/day Breath)(Fire, Reptilian)
Flying Killer
Gloom Spider
Hornet
Ice Lizard (1/day Breath)(Ice, Reptilian)
Rough Viper
Sabertusk
Sea Scorpion
Stunner
Werewolf
Wisp (3 MP)(Non-element)

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 4th-level list with a CR rating of 4 or lower, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from the 2nd-level or lower lists.

 

 

School summoningLevel druid 5, geomancer 5

DESCRIPTION

Table: Summon Nature's Ally V

CreatureSubtype(s)
Antlion (1/day Venom Spray)
Baretta
Black Lizard (1/day Breath)(Reptilian)
Elemental (Large)(Elemental, Extraplanar)
Elf Toad
Devourer(Aquatic)
Great Tortoise (1/day Breath)(Reptilian)
Hippogriff (1/day Peacock)
Killer Bee
Killer Shark(Aquatic)
Lab Rat
Rattlesnake(Reptilian)
Red Claw
Saberclaw
Sea Snake(Reptilian)
Vampire Bat(Avian)
Winter Wolf (1/day Breath)(Ice)
Wisp, Blue (4 MP)(Water)
Wisp, Red (4 MP)(Fire)
Wisp, Green (4 MP)(Wind)

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 5th-level list with a CR rating of 6 or lower, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from the 3rd-level or lower lists.

 

 

School summoningLevel druid 6, geomancer 6

DESCRIPTION

Table: Summon Nature's Ally VI

CreatureSubtype(s)
Alphatusk
Barette
Cave Antlion (1/day Venom Spray)
Dark Wolf (1/day Breath)
Elemental (Huge)(Elemental, Extraplanar)
Fell Tortoise (1/day Breath)
Groundpede
Hitobosu (5 MP, no invisibility)(Lightning)
Nashorn (1/day Breath)
Ruby (5 MP, no invisibility)(Fire)
Ruhk (1/day Breath Wing)(Avian)
Shiranui (5 MP, no invisibility)(Non-element)
Spiracorn (1/day Greater Bestial Fang)
St Elmo (5 MP, no invisibility)(Holy)
Yellowtooth
Wolf Spider

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 6th-level list with a CR rating of 8 or lower, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from the 4th-level or lower lists.

 

 

School summoningLevel druid 7, geomancer 7

DESCRIPTION

Table: Summon Nature's Ally VII

CreatureSubtype(s)
Ankheg (1/day Earthquake)
Death Hornet
Death Stalker
Elemental (Greater)(Elemental, Extraplanar)
Garula
Greater Cait (6 MP)
Ironback
Leap Frog
Megalodon(Aquatic)
Sea Devil(Aquatic)
Sidhe (6 MP. 1/day Lethe Arrow, Summer Breeze, and White Wind)

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 7th-level list with a CR rating of 10 or lower, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from the 5th-level or lower lists.

 

 

School summoningLevel druid 8, geomancer 8

DESCRIPTION

Table: Summon Nature's Ally VIII

CreatureSubtype(s)
Elemental (Elder)(Elemental, Extraplanar)
Garulessa
Gorgias (1/day Snowstorm)
Grendel (1/day Breath and Fireball)
Ignis Fatuus (7 MP, no invisibility)(Earth, Fire, Water, Wind)
Neo Garula
Sharnbulette
Tot Aevis (1/day Breath Wing)(Avian)
White Cait (7 MP)

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 8th-level list with a CR rating of 12 or lower, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from the 6th-level or lower lists.

 

 

School summoningLevel druid 9, geomancer 9

DESCRIPTION

Table: Summon Nature's Ally IX

CreatureSubtype(s)
Adamantoise (1/day Breath and Earthquake)(Reptilian)
Pixie
Sand Worm (1/day Earthquake)
Sea Worm (1/day Aqualung)(Aquatic)
Thunder Gigas (1/day Earthquake and Lightning Roar)(Lightning, Giant)

This spell functions like Summon Nature’s Ally I, except that you can summon one creature from the 9th-level list with a CR rating of 14 or lower, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from the 7th-level or lower lists.