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School enfeebling/necromancy [death, mind-affecting]; Level necromancer 8


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level, can save each round
Saving Throw Fortitude negates (see text); Spell Resistance yes


The target creature falls into a coma (sleep status effect) and starts taking 1d6 Constitution damage every round. The creature can attempt new saving throws every round, and a successful save wakes the creature up and becomes staggered for 1 round.