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School enhancing; Level astrologian 5, red mage 5, white mage 5.


Casting Time 1 full-round action


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/3 levels
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You infuse a target with all the determination and adrenaline of one who is close to death in heated combat, shrouding them in a yellow hue.

A target affected by this spell can activate a Limit Break regardless if they are below 50% of their maximum HP. Once a Limit Break has been activated while under the effect of Aura Break the spell ends immediately. A creature cannot benefit from this spell more than once per hour.

This spell counters and dispels curse.


This spell was submitted as a part of the SCC for September 2020 by DeadKingKicker.