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Temper

School enhancing; Level black mage 2, white mage 2, red mage 2, dark knight 2

CASTING

Casting Time 1 standard action

EFFECT

Range touch
Target weapon touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You magically temper a weapon, temporarily increasing its effectiveness. The weapon gains a +2 bonus on damage rolls, and if the weapon scores a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw. This is a mind-affecting fear effect. A ranged weapon affected by this spell applies these effects to its ammunition. You can’t cast this spell on a natural weapon, but you can cast it on an unarmed strike. This spell does not affect Power Weapons.