School enhancing [fear, mind-affecting]; Level black mage 2, white mage 2, red mage 2, dark knight 2
Casting Time 1 standard action
Target weapon touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
You magically temper a weapon, temporarily increasing its effectiveness.
The weapon gains a +2 bonus on damage rolls, and if the weapon confirms a critical hit, the target of that critical hit becomes shaken for 1 round with no Saving Throw.
A ranged weapon affected by this spell applies these effects to its ammunition. You can’t cast this spell on a natural weapon, but you can cast it on an unarmed strike. This spell does not affect Power Weapons.