
Saberclaw (CR 5)
XP 1,600
N Medium Animal
Init +7; Senses Darkvision 60 ft., low-light vision, scent; Perception +10
DEFENSE
AC 18, touch 13; flat-footed 15 (+3 Dex, +5 natural)
hp 53 (7d8+21), fast healing 5;
Fort +8, Ref +8, Will +3
Resist Fire 5, Holy 5
Weakness Ice
OFFENSE
Speed 40 ft.
Melee 2 Claws +9 (1d6+4 plus grab), Gore +10 (2d6+4 plus trip when charging)
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Powerful Charge, Rake (2 claws +6, 1d6+4)
STATISTICS
Str 18, Dex 17, Con 16, Int 2, Wis 12, Cha 8
Base Atk +5; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +10, Perception +10, Stealth +10, Swim +11; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
SPECIAL ABILITIES
Powerful Charge (Ex)
A saberclaw, when it makes a charge attack, he also deals double damage with his gore attack and gains a free action to do a trip combat maneuver. On a failed combat maneuver check, the saberclaw is not tripped in return. This ability works only on creatures of a size equal to or smaller than the saberclaw.