School enfeebling/elemental (water); Level blue mage 1
Casting Time 1 standard action
Range 30 ft.
Target one creature
Duration 1d4 minutes
Saving Throw Reflex negates; Spell Resistance yes
The caster emulates the undine’s ability to surround a creature in a thin layer of magically viscous water. A target that fails the Reflex save becomes entangled and must hold its breath or risk drowning. The target or an adjacent creature can spend a full-round action on its turn scraping off the clinging fluid, allowing a new Reflex save with a +2 bonus; otherwise, the effect lasts for 1d4 minutes.
Learned From Leanan family and Water Elemental family.