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Price +1 bonus; Aura faint enfeebling; CL 5th; Weight


A thundering weapon creates a cacophonous roar-like thunder whenever it strikes a target with a successful critical hit. The non-elemental sound does not harm the wielder. A thundering weapon deals an extra 1d8 points of non-elemental damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d8 points of non-elemental damage instead, and if the multiplier is x4, add an extra 3d8 points of non-elemental damage. Subjects dealt critical hits by a thundering weapon must make a successful DC 14 Fortitude save or be deafened permanently.


Feats Craft Magic Arms and Armor; Spells deafen; Cost +1 bonus