School enfeebling; Level bard 4
Casting Time 1 standard action
Range 30 ft.
Target enemies within 30 ft. of you
Duration up to 1 + Charisma modifier rounds (maintained)
Saving Throw Will negates; Spell Resistance yes
You play a soft melody, blurring enemies’ vision. Each round this song is in effect, all enemies within 30 feet of the bard suffer the Blinded status effect.
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.