Latest News

Happy Bi-Annual Update!

Home > Magic > Spells > S >

Shadow Elemental

School dark/illusion (shadow); Level illusionist 5


Casting Time 1 standard action


Range see text
Effect see text
Duration see text
Saving Throw Will disbelief (if interacted with); Spell Resistance yes


You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a black mage or geomancer elemental spell of 4th level or lower. Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is two-fifths as strong (if applicable) or only 40% likely to occur. If recognized as a shadow elemental, a damaging spell deals only two-fifths (40%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow elemental’s level (5th) rather than the spell’s normal level.

Non-damaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.