School chronomancy; Level time mage 6
Casting Time 1 standard action
Target creature touched
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell greatly accelerates time for a single creature. In an instant, the creature experiences a single day’s worth of rest and relaxation. The target receives all the benefits of a single day of rest, including hit point recovery, ability damage repair, etc., except for MP recovery and daily abilities. As a by-product, the creature ages one full day. Spells and other external forces with a fixed duration do not experience the day but poisons, diseases and other internal forces progress as if a day had passed. If 24 hours was cast on a bleeding individual, for example, this spell would kill them.