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Dragon Jump II

School enhancing; Level black mage 3, druid 3, geomancer 3, red mage 3, white mage 3


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 minute/2 levels (D)
Saving Throw Will negates (harmless); Spell Resistance yes


The subject gets a +20 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.