Cost 125 gil Weight 4 lbs.
Damage 1d4 (small), 1d4 (medium) Critical x2 Type elemental
Category light Proficiency exotic
Weapon Groups power weapons
Special see text
Tiny-sized stuffed dolls enhanced through the use of magical rituals to take on homunculi characteristics. They can understand (but not speak) common, plus 1 language imbued into them by their creator. Their element (Earth, Fire, Holy, Ice, Lightning, Shadow, Water, or Wind) is also determined when first crafted. Often seen as training tools for magi, these dolls help spellcasters to work their magic while still maintaining a presence in combat.
Animated Dolls are held in 1 hand and can be activated with a standard action, upon which they can move a number of feet per turn equal to 5 times the user’s casting modifier (minimum 20ft), this movement does not provoke attacks of opportunity, they also do not provoke AoOs for entering a creature’s space. Once within the same square as an enemy, they make a melee touch attack as commanded, with a bonus to attack equal to the user’s highest caster level and casting modifier of the user, dealing 1d4 + casting modifier in elemental damage. The extra damage from the casting modifier is capped by the wielder’s caster level (ex: CL of 3 with a casting modifier of +5 would equal +3 elemental damage).
When activated, dolls remain active for a number of rounds equal to ½ the casting modifier of the user (minimum 2), before becoming inert. Once held, they regain their ability to be activated. The user must give up a move action to continue having the doll act each round they are active. Dolls cannot be used in conjunction with other dolls or power weapons. They only ever get 1 attack per round and do not benefit from power weapon feats.
Dolls otherwise act like power weapons. They are crafted via the Craft Magic Arms and Armor item creation feat and the dark orb, elemental orb, or holy orb cantrip. They have 5 Hardness, 10 HP, AC 12.