
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Saberclaw (CR 6)
XP 1,600
N Medium Divine / Unholy Animal [(holy/shadow)]
Init +7; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +10
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 18, touch 13; flat-footed 15 (+3 Dex, +5 natural)
hp 53 (7d8+21), fast healing 5;
Fort +8, Ref +8, Will +3
DR 3/-
Resist Fire 5, Holy 5, [holy 10/shadow 10]
Weakness Ice, [shadow/holy]
OFFENSE
Speed 40 ft. [50 ft]
Melee 2 Claws +9 (1d6+4 [+1d6 holy/shadow] plus trip and grab), Gore +10 (2d6+4 [+1d6 holy/shadow])
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Impaled Pounce, Rake (2 claws +6, 1d6+4)
STATISTICS
Str 18, Dex 17, Con 16, Int 2, Wis 12, Cha 8
Base Atk +5; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +10, Perception +10, Stealth +10, Swim +11; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
SPECIAL ABILITIES
Impaled Pounce (Ex)
A saberclaw can make a full attack (including its rake attack) when it makes a charge attack, he also deals double damage with his tusks.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 2d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 2d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.