School elemental (earth); Level black mage 5, white mage 5, druid 6, geomancer 6
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Effect stone wall whose area is up to one 5-ft. square/level (S)
Saving Throw see description; Spell Resistance yes
This spell creates a wall of rocks that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.
You can create a wall of stone in almost any shape you desire. The wall created can be horizontal or vertical, though if it is created horizontally the foundations must be strong enough to hold it, both horizontal and vertical creations must merge with existing stone. The size of the wall cannot exceed 1.5x the stone it originates from (a hand-sized rock cannot create a wall). This wall can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spell’s area by half. The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area.
Like any other stone wall, this one can be destroyed by normal means such as breaking and chipping. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.
It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.