
Ogre Chief (CR 7)
XP 3,200
Ogre Warrior 4
CE Large Humanoid (Giant)
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +7
DEFENSE
AC 23, touch 8, flat-footed 22 (+9 armor, -1 dex, +1 shield, +5 natural, -1 size)
hp 76 (8 HD; 4d8+4d10+36)
Fort +12, Ref +1, Will +5
Resist Earth 5, Ice 10
Weakness Fire
OFFENSE
Speed 40 ft. (30 ft. in armor)
Melee Mwk Greatsword +16 (3d6+11/19-20) or Greatclub +15 (2d8+10)
Ranged Javelin +6 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks Overhand Chop +16 (3d6+19/19-20)
Special Abilities Martial Flexibility (5/day)
STATISTICS
Str 26, Dex 8, Con 19, Int 8, Wis 12, Cha 7
Base Atk +8; CMB +17; CMD 26
Feats Improved Initiative, Iron Will, Lunge, Power Attack
Skills Climb +10, Intimidate +3, Perception +7
Languages Giant
SQ Chosen Weapon +1 (Greatsword), Fighter Talent (Melee Defense, Melee Power)
Gear cure potions (2), hi-potion, bag of tricks (gray), full plate, greatclub, javelins (3), mwk greatsword, 40d10 gil
SPECIAL ABILITIES
Ferocity (Ex)
An ogre chief is such a tenacious combatant that he continues to fight without penalty even while disabled or dying.