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School dark/non-elemental; Level necromancer 4


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Area 10-ft.-radius burst
Duration 2d6 rounds
Saving Throw Fortitude partial; Spell Resistance yes


Your opponents’ skin and muscle split all over, as though being cut into by a storm of invisible knives, dealing 5d6 points of non-elemental damage. Creatures who fail the saving throw take 2d4 bleed damage per round for the duration of the spell or until they receive magical healing. Success negates the bleed damage.