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Shadow Summoning

School illusion; Level illusionist 5

CASTING

Casting Time 1 standard action

EFFECT

Range see text
Effect see text
Duration see text
Saving Throw Will disbelief (if interacted with) — varies — see description; Spell Resistance yes; see text

DESCRIPTION

You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow summoning can mimic any summoner, necromancer, or geomancer summoning spell that summons a creature or item of 4th level or lower. Shadow summonings are only two-fifths (40%) as strong as the real things, though creatures who believe the shadow summonings to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.

Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only two-fifths (40%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 40% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow elemental’s level (4th) rather than the spell’s normal level. In addition, any effect created by shadow elemental allows Spell Resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 40% likely to work.

A shadow creature has two-fifths the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is two-fifths (40%) normal, and all special abilities that do not deal lethal damage are only 40% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are just one-fifth as large. A creature that succeeds on its save sees the shadow summonings as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell.