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Resounding Blow

School enhancing; Level dark knight 4, holy knight 4

CASTING

Casting Time 1 swift action

EFFECT

Range personal
Target weapon touched
Duration 1 round/level
Saving Throw Fortitude partial — see description; Spell Resistance no

DESCRIPTION

You must have a melee weapon in hand to cast this spell.

On a successful melee attack, your weapon resounds with a thunderous clash. The target takes 1d6 points of non-elemental damage. Your weapon is not harmed by this attack.

The target is also staggered for 1 round on a successful attack. A successful Fortitude save negates the staggering effect.

On a successful critical hit, the target is stunned for 1 round and deafened for 1d6 rounds. A successful Fortitude save negates the stunning and deafening effects.

This spell immediately ends if your weapon leaves your hand.

Resounding blow stacks with the thundering weapon property.