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Price +3 bonus; Aura strong enhancing/light; CL 12th; Weight


A redeemed weapon was once a corrupt unholy weapon. The taint of evil has been purged from it, however, and the weapon is now in all ways a holy weapon, dealing an additional 2d6 points of damage against all creatures of evil alignment. In addition, the wielder gains a sacred bonus on saving throws equal to the weapon’s enhancement bonus against the spells and abilities of evil outsiders and a +5 competence bonus on Knowledge (planes) checks to identify evil outsiders and their special powers or vulnerabilities.

When the redeemed weapon special ability is added to an unholy weapon, the weapon loses the unholy property and gains the redeemed property, and the crafter must pay the price of adding a +1 enhancement bonus to the weapon.

CONstruction requirements

Feats Craft Magic Arms and Armor; Spells consecrate, holy smite; Special creator must be good; Cost +3 bonus