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Home > Magic > Spells > A >

School necromancy; Level necromancer 2


Casting Time 1 standard action


Range personal
Target you
Duration 1 minute/level
Saving Throw Reflex negates (see text); Spell Resistance no


Your blood thickens to become a glue-like substance upon contact with air.

A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell’s DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.