Latest News

End of the Year Update

Home > Magic > Spells > C >

School necromancy [emotion, fear, mind-affecting]; Level necromancer 2


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Area one 5-ft. cube/level (S)
Duration 1 day/level (D)
Saving Throw Will negates; Spell Resistance yes


You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim’s long-term endeavors.

Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital, any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual, the haunt imposes a –5 penalty on the check. If the creature fails its check by 5 or more, the haunt’s mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure.

If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell’s haunt-like manifestation occurs during that round.