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Cost 135 gil Weight 5 lbs.
Damage 1d4 (small), 1d4 (medium) Critical x2 Type elemental
Category 1-handed Proficiency exotic
Weapon Groups power weapons
Special finesse, see text


An enchanted flail that changes normal physical damage for elemental, allowing the wielder to deal elemental energy to a target.

A power flail requires a melee touch attack and can be wielded in 2 hands to deal extra elemental damage equal to the wielder’s casting modifier (capped by their caster level) multiplied by 1.5 (ex: CL of 3 with a casting modifier of +5 would equal +4 elemental damage), instead of using their STR modifier. When created or bought, they only deal one elemental type of damage (Earth, Fire, Holy, Ice, Lightning, Shadow, Water, or Wind) and are named as such (Fire Flail, Ice Flail, etc). They have 5 Hardness and HP 5.