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Pied Piping

School enfeebling (compulsion) [mind-affecting, sonic]; Level bard 5

CASTING

Casting Time 1 standard action

EFFECT

Range 30 ft.
Area 30-ft.-radius emanation, centered on you
Duration concentration + 1 round/level
Saving Throw Will partial — see description; Spell Resistance yes

DESCRIPTION

You call forth a melody so compelling and attractive that creatures belonging to a group with a specific, identifiable physical trait (such as type, subtype, age, gender, or hair color) find it almost impossible not to approach and follow you. You choose the nature of the creatures you seek to attract when you perform this song and, once you make this choice, cannot alter it. You can only use physical traits to determine your audience. You can never use social and other more voluntary criteria (such as alignment, religion, nationality, or class) to select targets for this spell.

Eligible creatures must make a Saving Throw each round spent within the area of the song and, once they fail, approach you at their normal movement speed and stand as close to you as possible without actually entering an occupied square. If you move, they do their best to maintain their proximity to you and follow. Affected creatures can take no actions other than listening to your music and following you if you move. Those entering the area while the song is in effect must also successfully save or be compelled to come to you.

The attractive power of the song does not cause affected creatures to put themselves in jeopardy and they have enough presence of mind to avoid or negotiate around obstacles and other perilous hazards. If unable to approach or follow you without endangering themselves, they simply wait, swaying to the music, until you pass out of range, at which point they regain their senses. If circumstances change once you move out of range, making it possible for affected creatures to resume their attempts to get near you they do so, and, if they manage to return to within the area of the song before it wears off, the song continues as normal.

If attacked, affected creatures can take defensive measures, even going so far as to avoid existing threats by moving out of the area of the song, but cannot make attacks themselves or take any other actions until the effects of the song wear off.