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School necromancy; Level necromancer 8


Casting Time 1 standard action


Range personal; see text
 1 min.


You raise a field of potentiality that drains the magic from spells that you successfully save against. When you succeed on a saving throw against a foe’s spell on you, your body erupts in a brief flash of crackling dark energy. You gain 1 MP for every 2 MP your foe spent to cast the spell you just saved against. You cannot gain MP that would cause you to exceed your normal daily maximum.

This spell is effective against any spell that targets a single creature or has an area of effect and allows the target a saving throw.

If multiple creatures are under the effect of leech field and succeed on a saving throw against the same casting of a spell, the MP that would be gained are divided evenly among all affected creatures. For example, if two creatures under the effect of leech field successfully saved against a 6 MP casting of chain lightning, each would only gain 3 MP.