
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Black Widow (CR 4)
XP 1,200
N Large Divine / Unholy Magical Beast [(holy/shadow)]
Init: +3; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], Tremorsense 60 ft.; Perception +5
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 17, touch 12, flat-footed 14 (+3 dex, +5 natural, -1 size)
hp 42 [65] (5d10+15)
Fort +7, Ref +7, Will +1
DR 3/-
Immune mind-affecting effects;
Resist Wind 5, Shadow 5 [holy 10/shadow 10]
[Weakness shadow/holy]
OFFENSE
Speed 40 ft. [50 ft], Climb 40 ft. [50 ft]
Melee Bite +8 (1d8+6 [+1d6 holy/shadow] plus poison)
Space 10 ft.; Reach 5 ft.
Special Attack Corrosive Web, Critical Attack, Web (+7 ranged, DC 19, hp 5)
STATISTICS
Str 19, Dex 16, Con 16, Int -, Wis 10, Cha 2
Base Atk +5; CMB +10; CMD 23 (35 vs. trip)
Skills Climb +22, Perception +6 (+10 in webs), Stealth +9 (+13 in web); Racial Modifiers +4 Perception (+8 in webs), +4 Stealth (+8 in web), +16 Climb
SQ Strong Webs
SPECIAL ABILITIES
Corrosive Web (Su)
Once every 1d4+1 rounds, a black widow can throw a corrosive web on enemies in a 15-ft.-cone burst. All creatures caught within the cone must make a reflex save (DC 15) or are entangled for 2d4 rounds, but can break loose by spending 1 round and making a DC 19 Strength check or Escape Artist check. The webbed victims take 1d6 points of non-elemental damage per round while in the web. The strands of the web are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire—a torch, burning oil, a flaming sword, and so forth—can set the webs alight and burn away in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames. This save is constitution-based. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the black widow can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d8+6 x 1.5 for total damage.
Poison (Ex)
Bite – injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Strength damage and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex)
A black widow’s webs gain a +4 bonus to the DC to break or escapes.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 2d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 2d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.