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Defensive Shock

School enhancing/elemental (lightning); Level black mage 2, red mage 2


Casting Time 1 standard action


Range personal
Target you
Duration 1 minute/level or until fully discharged
Saving Throw none; Spell Resistance yes


Lightning energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of lightning damage per two caster levels (maximum 6d6). Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell’s damage dice reach 0, the spell ends.