School necromancy/enfeebling; Level necromancer 6
Casting Time 1 standard action
Range close (25 feet + 5 feet/2 levels)
Target 1 creature
Duration 1 round/level
Saving Throw Will partial; see text; Spell Resistance yes
Your spell invades the target’s body and temporarily reduce its ability to ward off attacks. If the target succeeds at its saving throw, the target’s hardness or damage reduction is halved and the target takes 1 extra point of damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. If it fails its save, the target loses all hardness or damage reduction and it takes maximum damage plus 1 point of extra damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. For instance, if a greatsword that normally deals 2d6 points of damage hits the target, they take 14 points of damage from the hit automatically.
A target that knows that it is under the effect may spend a move action to make an additional Will save at the original save DC to attempt to reduce the effect to only taking 1 extra point of damage per die of damage it is dealt.